36 participants (including group leaders) raise their competencies through discussion on matters of game-based learning and gamification.
✅ Aims of the Youth Exchange
♦ to discuss the concept of gamification and game-based learning
♦ to identify the added value on participants and of applying game-based elements to their daily lives, careers, and learning processes
♦ to understand the differences between gamification and game-based learning
♦ to share gamified tools and tools that help to gamify learning experiences
♦ to get to know best-gamified practices and to experience their advantage over "traditional" learning experiences
✅ Participant's Profile:
♦ is aged 18-27
♦ has an interest in gamification and game-based learning
♦ has at least an intermediate level of English language
♦ is eager to organize dissemination activities after the Youth Exchange
♦ youth with economic/ social/ cultural obstacles will have a priority in the selection process
All the participants should be fully vaccinated before October 1.
🏰 Place: Paphos, Cyprus